Handbook for Shadow of Doom

A Handbook for Zenerian Chronicles: Shadow of Doom

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Glossary

A

Accuracy

This is a combat stat that increases the likelihood of the combatant’s physical attacks successfully connecting. Base accuracy is dynamically calculated during combat, and depends on distance from the target, and a combination of the combatant’s Martial and Sensory skills. Accuracy cannot be less than 1 or more than 10.

Athletic skill

Attributes

B

Balance

C

Combat stats

Combat stats are those stats which affect only combat, and not story gameplay. These consist of accuracy, evasion, balance, reach, turnrate, speed, damage and defence.

D

Damage

Defence

E

Evasion

This is a combat stat that increases the likelihood of the physical attacks directed at the combatant being evaded. Base evasion is dynamically calculated during combat, and depends on distance from the attacker, and a combination of the combatant’s Martial and Athletic skills. Evasion cannot be less than 1 or more than 10.

M

Martial skill

Martial skill also determines the effectiveness of equipped shields during combat.

P

Power

This is the property of a weapon which determines its effectiveness. It has three components for the three types of physical damage, and the higher each of these values are, the higher damage of that type the weapon can potentially output.

R

Rating

This is the property of an armour piece which determines its effectiveness. It has three components for the three types of physical damage, and the higher each of these values are, the higher damage of that type the armour piece can potentially resist. Usually, armour pieces made of similar materials have similar rating, even if the respective percentage contributions are different. For example, a steel helmet and a steel cuirass should have the same rating, even though one offers more protection than the other. Shields are a notable exception to this general rule.

Reach

S

Skills

Speed

This is a combat stat that determines how far the combatant can move in a single turn without teleportation. Base speed depends on the combatant’s Athletic skill, total weight of equipped apparel and Strength attribute.

Spirit

Stats

Strength

T

Turnrate

This is a combat stat that determines both the order and frequency of the combatant’s turns. Higher values of turnrate are more advantageous. Base turnrate depends on the combatant’s Martial skill, total weight of equipped weapon(s) and Strength attribute. Turnrate cannot be less than 1 or more than 10.

U